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1. WTS C2 WH - in Sell Orders [original thread]
Hi all. https://eveeye.com/?opt=GP&x=l&system=J110408
8 POCOS A fitted caldari carrier (chimera): [Chimera, Chimera] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Adaptive Invulne...
- by Samuel Blackthorn - at 2015.04.14 21:13:33
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2. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
Thanks for the link, as it seems this is from 2005 and if CCP wanted to do something about it 10 years is a lot of time to do it. This is a thing that will not come, ok!
- by Samuel Blackthorn - at 2015.03.11 15:29:21
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3. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
The Gate perimeter is fair game to, why should only the gate campers have a way to screw with you and you not with them!!! Now for the lower cost, who said that they could be cheap, but in any case it's not up to me CCP decides! As for your expla...
- by Samuel Blackthorn - at 2015.01.25 10:06:57
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4. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: baltec1 wrote: Jita undock. Best response, nothing more to add. You are right so the logical thing will be to set no explosions in a 50 - 75 Km radius from stations.
- by Samuel Blackthorn - at 2015.01.24 08:09:07
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5. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
A simple and realistic way is to make one kind of explosive with multiple damage outputs depending on the distance from ground 0, The damage will also be omnidirectional and will vary depending on the cargo capacity or better yet the mass of the s...
- by Samuel Blackthorn - at 2015.01.23 20:47:42
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6. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
I am sorry that some of the pilots i see comment on this don't read or maybe understood what i try to describe with the little knowledge of English language i have.
- by Samuel Blackthorn - at 2015.01.20 16:12:57
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7. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
I forgot to add that this would probably effect the market slightly because it also creates a new production chain: 1. Finding the blueprint's for the explosives or bought with LP. 2. Gathering the materials for production. 3. Skills you need to...
- by Samuel Blackthorn - at 2015.01.19 08:25:00
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8. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
When you have 10 modules in your cargo let's say 1 billion ISK value and you destroy the ship with the mods in it and in the wreck there is only 4 mods you just lost 600 million ISK (they are gone and there is no way of getting them back). This g...
- by Samuel Blackthorn - at 2015.01.19 03:25:56
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9. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
Danika Princip here is an example of the use of explosives. Just imagine a brawl of two fleets whatever you like, fleet one is warping in for contact and do some damage at that time a suicide attack ship is at the ready to warp in, the fleet war...
- by Samuel Blackthorn - at 2015.01.19 02:53:25
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10. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
Zimmer Jones Very nice man, the idea came up for the soul purpose to get revenge on HS gate campers in a fun way.
- by Samuel Blackthorn - at 2015.01.19 00:32:21
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11. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
Sylveria Relden If you mean ISK / Damage that is something subjective, i wrote (damage depending on how much m-¦ of that type of explosive you have (KIN, THERM, EM, EXP) or a mix of these) so how much are you willing to give? Danika Princi...
- by Samuel Blackthorn - at 2015.01.19 00:24:26
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12. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
1. Having smart bombs is not the same as having explosives, the one is module the other payload ( stable / unstable damage) and besides not the same fun. 2. Now for Jita undock smart bombs and explosives is almost same there isn't much difference...
- by Samuel Blackthorn - at 2015.01.18 23:54:03
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13. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
You can balance it by simply by adding a drawback, like if you have explosives in the cargo hold you can't cloak or let's say radiation or volatileness of the explosives result in the ship structure affected. For example: There is danger of very ...
- by Samuel Blackthorn - at 2015.01.18 14:55:55
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14. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
No, but it maybe a little more playable and complete than just make a kamikaze ship because i am not referring to a ship but a product that interacts with other aspects of the game and it's more fun like that for me at least.
- by Samuel Blackthorn - at 2015.01.18 14:04:30
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15. Suicide Attack, Cargo Explosives. - in Player Features and Ideas Discussion [original thread]
Hello fellow pilots and CCP. In a conversation with some friends an idea came up: How cool it would be if you could suicide attack a ship or a fleet with a single ship full of explosives in cargo and do area damage depending on how much m-¦ of t...
- by Samuel Blackthorn - at 2015.01.18 11:30:49
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16. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
CCP Atropos wrote: For those reporting connection errors, are you able to connect to https://client.eveonline.com/launcherv3 and http://client.eveonline.com/patches/win_launcherinfoTQ_inc.txt I can't connect to https://client.eveonlin...
- by Samuel Blackthorn - at 2013.05.21 18:47:00
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